So, as an experiment, I dropped taxes on the workers to zero and maxed out taxation on my capitalists. In the lesson, we were taught about "marginal propensities to consume" and how transferring money from the wealthy to the not-wealthy increases demand within the economy, because the wealthy are more likely to save the cash rather than spend it. It was the late game, I was by far the largest industry, and most of my produce was going unsold (propped up by interventionist subsidies). For example, I had a lesson on taxation and benefits halfway through a game as France. A particular delight of the game, and on of the key reasons I keep coming back to it again and again, is the depth of the economic engine behind it, and the way that learning more about economics has actively changed the way I play the game. I've been playing Victoria 2 for a long time now - since I was 15, in fact.
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